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AI Insights · Timothy · October 2025

Top 5 Slime Games on iOS in South Africa: Q3 2025 Performance

Explore the performance trends of the top slime games on iOS in South Africa during Q3 2025, highlighting weekly downloads, revenue, and active users.

Top 5 Slime Games on iOS in South Africa: Q3 2025 Performance

In the third quarter of 2025, the top slime games on iOS in South Africa showed varied performance metrics, according to data from Sensor Tower. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.

PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a steady revenue increase, peaking at approximately $266 in the final week of September. Weekly downloads saw fluctuations, starting at 198 and decreasing to 50 by the end of the quarter. Active users remained relatively stable, with a slight decline from 2.4K to 2.3K.

My Talking Slimy: Slime Cat 3D by Pixeland LLC showed a decrease in weekly revenue from $219 to $148 throughout the quarter. Downloads also declined, from 189 in early July to 84 at the end of September. However, active users increased slightly, ending at 370.

Super Slime Simulator by Dramaton LTD recorded minimal revenue, with a brief peak of $28 in mid-August. Downloads were consistent, averaging around 50 per week, while active users fluctuated slightly, closing at 109.

Rogue Slime from Mateo Bonnin had sporadic downloads, starting at 29 and dropping to zero by late August. Revenue peaked at $45 in mid-July but was otherwise negligible.

I, Slime by Games Hub Hong Kong Limited had minimal downloads, with numbers decreasing from 14 to 9 over the quarter.

For more detailed insights and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025